Thứ Sáu, 29 tháng 3, 2019

19 Highest Paying URL Shortener 2019: Best URL Shortener to Earn Money

  1. Linkshrink

    Linkshrink URL Shortener Service provides you an opportunity to monetize links that you go on the Internet. Linkshrink comes as one of the most trusted URL Shortener Service. It provides an advanced reporting system so that you can easily track the performance of your shortened links. You can use Linkshrink to shorten your long URL. With Linkshrink, you can earn anywhere from $3 to $10 per 1000 views.
    Linkshrink provides lots of customization options. For example, you can change URL or have some custom message other than the usual "Skip this Ad" message for increasing your link clicks and views on the ad. Linkshrink also offers a flat $25 commission on your referrals. The minimum payout with Linkshrink is $5. It pays you through PayPal, Payza, or Bitcoin.
  2. Shrinkearn.com

    Shrinkearn.com is one of the best and most trusted sites from our 30 highest paying URL shortener list.It is also one of the old URL shortener sites.You just have to sign up in the shrinkearn.com website. Then you can shorten your URL and can put that URL to your website, blog or any other social networking sites.
    Whenever any visitor will click your shortener URL link you will get some amount for that click.The payout rates from Shrinkearn.com is very high.You can earn $20 for 1000 views.Visitor has to stay only for 5 seconds on the publisher site and then can click on skip button to go to the requesting site.
    • The payout for 1000 views- up to $20
    • Minimum payout-$1
    • Referral commission-25%
    • Payment methods-PayPal
    • Payment date-10th day of every month

  3. LINK.TL

    LINK.TL is one of the best and highest URL shortener website.It pays up to $16 for every 1000 views.You just have to sign up for free.You can earn by shortening your long URL into short and you can paste that URL into your website, blogs or social media networking sites, like facebook, twitter, and google plus etc.
    One of the best thing about this site is its referral system.They offer 10% referral commission.You can withdraw your amount when it reaches $5.
    • Payout for 1000 views-$16
    • Minimum payout-$5
    • Referral commission-10%
    • Payout methods-Paypal, Payza, and Skrill
    • Payment time-daily basis

  4. BIT-URL

    It is a new URL shortener website.Its CPM rate is good.You can sign up for free and shorten your URL and that shortener URL can be paste on your websites, blogs or social media networking sites.bit-url.com pays $8.10 for 1000 views.
    You can withdraw your amount when it reaches $3.bit-url.com offers 20% commission for your referral link.Payment methods are PayPal, Payza, Payeer, and Flexy etc.
    • The payout for 1000 views-$8.10
    • Minimum payout-$3
    • Referral commission-20%
    • Payment methods- Paypal, Payza, and Payeer
    • Payment time-daily

  5. Al.ly

    Al.ly is another very popular URL Shortening Service for earning money on short links without investing any single $. Al.ly will pay from $1 to $10 per 1000 views depending upon the different regions. Minimum withdrawal is only $1, and it pays through PayPal, Payoneer, or Payza. So, you have to earn only $1.00 to become eligible to get paid using Al.ly URL Shortening Service.
    Besides the short links, Al.ly also runs a referral program wherein you can earn 20% commission on referrals for a lifetime. The referral program is one of the best ways to earn even more money with your short links. Al.ly offers three different account subscriptions, including free option as well as premium options with advanced features.
  6. Adf.ly

    Adf.ly is the oldest and one of the most trusted URL Shortener Service for making money by shrinking your links. Adf.ly provides you an opportunity to earn up to $5 per 1000 views. However, the earnings depend upon the demographics of users who go on to click the shortened link by Adf.ly.
    It offers a very comprehensive reporting system for tracking the performance of your each shortened URL. The minimum payout is kept low, and it is $5. It pays on 10th of every month. You can receive your earnings via PayPal, Payza, or AlertPay. Adf.ly also runs a referral program wherein you can earn a flat 20% commission for each referral for a lifetime.
  7. Clk.sh

    Clk.sh is a newly launched trusted link shortener network, it is a sister site of shrinkearn.com. I like ClkSh because it accepts multiple views from same visitors. If any one searching for Top and best url shortener service then i recommend this url shortener to our users. Clk.sh accepts advertisers and publishers from all over the world. It offers an opportunity to all its publishers to earn money and advertisers will get their targeted audience for cheapest rate. While writing ClkSh was offering up to $8 per 1000 visits and its minimum cpm rate is $1.4. Like Shrinkearn, Shorte.st url shorteners Clk.sh also offers some best features to all its users, including Good customer support, multiple views counting, decent cpm rates, good referral rate, multiple tools, quick payments etc. ClkSh offers 30% referral commission to its publishers. It uses 6 payment methods to all its users.
    • Payout for 1000 Views: Upto $8
    • Minimum Withdrawal: $5
    • Referral Commission: 30%
    • Payment Methods: PayPal, Payza, Skrill etc.
    • Payment Time: Daily

  8. Ouo.io

    Ouo.io is one of the fastest growing URL Shortener Service. Its pretty domain name is helpful in generating more clicks than other URL Shortener Services, and so you get a good opportunity for earning more money out of your shortened link. Ouo.io comes with several advanced features as well as customization options.
    With Ouo.io you can earn up to $8 per 1000 views. It also counts multiple views from same IP or person. With Ouo.io is becomes easy to earn money using its URL Shortener Service. The minimum payout is $5. Your earnings are automatically credited to your PayPal or Payoneer account on 1st or 15th of the month.
    • Payout for every 1000 views-$5
    • Minimum payout-$5
    • Referral commission-20%
    • Payout time-1st and 15th date of the month
    • Payout options-PayPal and Payza

  9. Short.am

    Short.am provides a big opportunity for earning money by shortening links. It is a rapidly growing URL Shortening Service. You simply need to sign up and start shrinking links. You can share the shortened links across the web, on your webpage, Twitter, Facebook, and more. Short.am provides detailed statistics and easy-to-use API.
    It even provides add-ons and plugins so that you can monetize your WordPress site. The minimum payout is $5 before you will be paid. It pays users via PayPal or Payoneer. It has the best market payout rates, offering unparalleled revenue. Short.am also run a referral program wherein you can earn 20% extra commission for life.
  10. Linkrex.net

    Linkrex.net is one of the new URL shortener sites.You can trust it.It is paying and is a legit site.It offers high CPM rate.You can earn money by sing up to linkrex and shorten your URL link and paste it anywhere.You can paste it in your website or blog.You can paste it into social media networking sites like facebook, twitter or google plus etc.
    You will be paid whenever anyone will click on that shorten a link.You can earn more than $15 for 1000 views.You can withdraw your amount when it reaches $5.Another way of earning from this site is to refer other people.You can earn 25% as a referral commission.
    • The payout for 1000 views-$14
    • Minimum payout-$5
    • Referral commission-25%
    • Payment Options-Paypal,Bitcoin,Skrill and Paytm,etc
    • Payment time-daily

  11. Bc.vc

    Bc.vc is another great URL Shortener Site. It provides you an opportunity to earn $4 to $10 per 1000 visits on your Shortened URL. The minimum withdrawal is $10, and the payment method used PayPal or Payoneer.
    Payments are made automatically on every seven days for earnings higher than $10.00. It also runs a referral system wherein the rate of referral earning is 10%.
    • The payout for 1000 views-$10
    • Minimum payout -$10
    • Referral commission-10%
    • Payment method -Paypal
    • Payment time-daily

  12. Cut-win

    Cut-win is a new URL shortener website.It is paying at the time and you can trust it.You just have to sign up for an account and then you can shorten your URL and put that URL anywhere.You can paste it into your site, blog or even social media networking sites.It pays high CPM rate.
    You can earn $10 for 1000 views.You can earn 22% commission through the referral system.The most important thing is that you can withdraw your amount when it reaches $1.
    • The payout for 1000 views-$10
    • Minimum payout-$1
    • Referral commission-22%
    • Payment methods-PayPal, Payza, Bitcoin, Skrill, Western Union and Moneygram etc.
    • Payment time-daily

  13. Wi.cr

    Wi.cr is also one of the 30 highest paying URL sites.You can earn through shortening links.When someone will click on your link.You will be paid.They offer $7 for 1000 views.Minimum payout is $5.
    You can earn through its referral program.When someone will open the account through your link you will get 10% commission.Payment option is PayPal.
    • Payout for 1000 views-$7
    • Minimum payout-$5
    • Referral commission-10%
    • Payout method-Paypal
    • Payout time-daily

  14. Fas.li

    Although Fas.li is relatively new URL Shortener Service, it has made its name and is regarded as one of the most trusted URL Shortener Company. It provides a wonderful opportunity for earning money online without spending even a single $. You can expect to earn up to $15 per 1000 views through Fas.li.
    You can start by registering a free account on Fas.li, shrink your important URLs, and share it with your fans and friends in blogs, forums, social media, etc. The minimum payout is $5, and the payment is made through PayPal or Payza on 1st or 15th of each month.
    Fas.li also run a referral program wherein you can earn a flat commission of 20% by referring for a lifetime. Moreover, Fas.li is not banned in anywhere so you can earn from those places where other URL Shortening Services are banned.
  15. CPMlink

    CPMlink is one of the most legit URL shortener sites.You can sign up for free.It works like other shortener sites.You just have to shorten your link and paste that link into the internet.When someone will click on your link.
    You will get some amount of that click.It pays around $5 for every 1000 views.They offer 10% commission as the referral program.You can withdraw your amount when it reaches $5.The payment is then sent to your PayPal, Payza or Skrill account daily after requesting it.
    • The payout for 1000 views-$5
    • Minimum payout-$5
    • Referral commission-10%
    • Payment methods-Paypal, Payza, and Skrill
    • Payment time-daily

  16. Short.pe

    Short.pe is one of the most trusted sites from our top 30 highest paying URL shorteners.It pays on time.intrusting thing is that same visitor can click on your shorten link multiple times.You can earn by sign up and shorten your long URL.You just have to paste that URL to somewhere.
    You can paste it into your website, blog, or social media networking sites.They offer $5 for every 1000 views.You can also earn 20% referral commission from this site.Their minimum payout amount is only $1.You can withdraw from Paypal, Payza, and Payoneer.
    • The payout for 1000 views-$5
    • Minimum payout-$1
    • Referral commission-20% for lifetime
    • Payment methods-Paypal, Payza, and Payoneer
    • Payment time-on daily basis

  17. Linkbucks

    Linkbucks is another best and one of the most popular sites for shortening URLs and earning money. It boasts of high Google Page Rank as well as very high Alexa rankings. Linkbucks is paying $0.5 to $7 per 1000 views, and it depends on country to country.
    The minimum payout is $10, and payment method is PayPal. It also provides the opportunity of referral earnings wherein you can earn 20% commission for a lifetime. Linkbucks runs advertising programs as well.
    • The payout for 1000 views-$3-9
    • Minimum payout-$10
    • Referral commission-20%
    • Payment options-PayPal,Payza,and Payoneer
    • Payment-on the daily basis

  18. Dwindly

    Dwindly is one of the best URL Shorten to earn money online. It offers the opportunity to earn money for every person that views links you have created.
    Its working is simple. You need to create an account and then shorten any URLs with a click of a button. Go on to share your shortened URLs on the internet, including social media, YouTube, blogs, and websites. And finally, earn when any person clicks on your shortened URL.
    They offer the best environment to you for earning money from home. They have even come up with a referral system where you can invite people to Dwindly and earn as much as 20% of their income.
    It has built-in a unique system wherein you get the opportunity to increase your daily profits when you analyze your top traffic sources and detailed stats.
    Best of all, you get the highest payout rates. The scripts and the APIs allow you to earn through your websites efficiently.
    Last but not the least you get payments on time within four days.
  19. Oke.io

    Oke.io provides you an opportunity to earn money online by shortening URLs. Oke.io is a very friendly URL Shortener Service as it enables you to earn money by shortening and sharing URLs easily.
    Oke.io can pay you anywhere from $5 to $10 for your US, UK, and Canada visitors, whereas for the rest of the world the CPM will not be less than $2. You can sign up by using your email. The minimum payout is $5, and the payment is made via PayPal.
    • The payout for 1000 views-$7
    • Minimum payout-$5
    • Referral commission-20%
    • Payout options-PayPal, Payza, Bitcoin and Skrill
    • Payment time-daily

Clothes Game

Put on your clothes before it starts raining! A game to practise clothes vocabulary (trousers, jeans, shoes, sweater, raincoat, gloves, underpants, socks, T-shirt, boots, hat, cap, belt, shirt, tie, jacket...). Check out our Clothes Vocabulary List.

Board Games That Tell Refugees' Stories

The refugee crisis in the Middle East is no game. There are no clear rules, the information is untrackable, there are hidden variables that lead to utter chaos, and there is no endgame in site.

And yet, tens of thousands of refugees were welcomed into Berlin—my adopted home city—during the past year. As they have taken up residence in makeshift shelters and previously abandoned buildings all over Berlin, I find myself connecting with many of them through the shared language and experience of playing board games.

When we play games with anyone, we share each other's stories.  The game itself is not required to tell a story, it simply sets up the beginning, and determines when it will end.  My already multicultural game nights are only the beginning to ongoing stories—relationships that go beyond meeting up to play games.

As I have volunteered at the refugee shelters near my home and the church where I work, it has been a privilege to play games with them, and through this shared language, learn their stories and begin relationships that have now gone beyond playing games together.

These are their stories, told through the games that made this possible.

Chess
Nuradin is an older man who fled here with his wife, who suffers from diabetes. He greets me with a hug and a kiss, always followed by "I miss you!" in heavily accented English. He was a philosophy professor in Syria, and is an excellent Chess player.  I tell everyone who comes to watch us play that he is my teacher, and he smiles as he studies the board, not allowing my compliments to distract him.

During graduate school, my roommate and I taught ourselves basic Chess strategy, although I have rarely played it since discovering "German games" and I am far from a grandmaster. It is fascinating for me, at this stage in my gaming life, to rediscover the beauty of this game.  And there is also something exciting about playing the game with an Arab man.  After all, Chess may never have become the world's most studied board game had it not been for the Arabs, who, after conquering Persia, adopted the game and brought it to Europe.  In fact, they still refer to it by its Persian name, Shatranj.

Nuradin believes strongly in tolerance for all worldviews. Although he is Muslim, he has read the Bible and western philosophers such as Kant and Kierkegaard. But Chess is a war simulation. We advance our pieces, as each of us positions ourselves to take control of the middle territory. I think about the advances and retreats taking place this very moment in Syria, Iraq and Afghanistan. Then there is no more room, and multiple pieces are captured.  The death toll rises and the table next to the game board fills up with casualties. The board remains clean, devoid of actual bloodshed.  Even so, I can't help but project the images of my friend's ruined city, Aleppo, onto the white and black squares. Can anyone win this game?  My friend shakes me out of my daydream with a warm smile, as he says to me encouragingly, "You are getting better."

Trex
Integration is a two-way street.  When I meet Fayez, I teach him helpful German words and phrases, but I also try to learn his language. And it goes beyond language: when I engage someone from another culture, we are both changed and enriched.  I ask Fayez what his favorite game is. For the next half-hour, he can't stop talking about a partnership card game called Trex. He speaks about it as if he were speaking about his family.  That is where he learned the game, and he is always seeking out people to play it with him. Playing Trex is one of the few things that makes the drab walls and bunk beds of the school gym disappear, and the pain and destruction of war fade—if only for a moment. A game of Trex with good friends makes him feel as if he were home again.

Turkish Checkers or Dama
While I play Chess with someone at another shelter, Amed and his friend borrow another Chess set to play on the table next to us—except they set the pieces up randomly, and move each of them the same way.

When we are finished with our game, I watch Amed's game intently. "What are you playing?" I ask, using gestures, as he cannot speak English or German.  They tell me it is called Dama, otherwise known as Turkish Checkers, according to the internet search I make when I am back home.  After Amed finishes off his opponent, I challenge him to the next game.

I have to play it, however, without knowing the rules.  I can only go by what I have observed. I make a move, he shakes his head. I gesture another move and raise my eyebrows inquisitively.  He nods. I'm not just playing a variant of Checkers—it's become a game of deduction for me. Furthermore, I've had to scrap my strategy multiple times because my plan was unknowingly outside the rules. This puts me at a disadvantage, of course.

This is my opponent's life. In a foreign land, Amed is learning by doing.  Even though there are many who are helping the refugees in navigating the rules to registering, filling out forms, and finding better accommodations, they are still on their own in having to deduce many of the cultural rules, especially the unwritten ones.

I am able to make a few clever moves, but Amed finishes me off in a matter of minutes. I ask for a rematch.  I won't give up, and neither will he.

Hey, That's My Fish!
It is not enough for me to go to the refugee shelters on my own.  I want to share my experiences and give my friends the opportunity to have some of their own. The appeal of boardgaming, after all, is making memories through shared experiences, and my gaming groups are already very multicultural—sometimes as many as 8 different countries on 5 continents are represented.

Aaron is a game designer from the United States who decided to work from Berlin for a month.  He designs digital games for a living, and has begun to design "analog" board games as well, and that is how he found our game designer's group. I tell him about my experiences with the refugees, and he takes me up on my invitation to help with a gaming café I have initiated for them.

We make coffee and tea, set up some games on different tables, and I go to the shelter down the street to help them find their way.  Soon, the room is packed, and I am thankful I have Aaron to help me.  I get my Syrian friends started playing simultaneous games of Chess, then introduce the German classic, Lotti Karotti to several children, and I teach Aaron Hey, That's My Fish to play with a mixed group of Afghans. Co-designed by Berlin friend Günter Cornett, it's one of those games I know that I can teach without being able to use words. They catch on quickly, and play the game all afternoon with Aaron. We are both exhausted when they leave, but enjoy the time we spent with them, even if our communication was often limited to moving pieces on game boards.

La Boca
I want to encourage more people to step out of their comfort zones and connect with refugees through shared interests. I want to show them how easy and rewarding it is for everyone.  I write invitations on various Facebook pages and report on my experiences on Boardgamegeek.com.  A gamer named John from the United States writes to me and says that he and his sons want to get involved.   They do not have refugees in their neighborhood, but they do have a German au pair, and they want to send board games for the refugees.

Ali is one of the only teenagers in the shelter in my neighborhood. He is not really interested in games or competition. He wants to fit in. He cherishes the times he is allowed to visit a local high school and interact with German teens.  A friendly extrovert with a warm smile, Ali greets several teens as we walk together on the sidewalk outside, and they answer enthusiastically, "Hallo Ali!"
I find out later that he speaks great English, but he chooses instead to struggle through German because he is determined to master it.  He knows his future depends on it, and he has much more of a future ahead of him than the older people in his shelter.

The two of us play La Boca, sent by John and his sons. It is a partnership game, and we play it cooperatively.  It is also a communication game, and it fits the bill perfectly as a fun activity that exercises his increasing German language skills. John's sons have written personal letters to give to refugee children who might play the games they sent.  They are in English and German, translated by the boys' au pair. I give them to Ali, and he is touched by the letters and photos of the boys, and he takes them home to practice reading German.

Tsuro
I bring games to a local youth club every other Sunday afternoon, where they host a "Café Without Borders." I sit at a table with a mixed group. Susanne and Per are Berliners, but she is originally from western Germany and he is from Sweden. They have lived in Berlin only slightly longer than refugees Abdul and Bilal, who also join us. I ask if they would like to play Tsuro, one of the games John and his boys sent me. They oblige, but after a few rounds, it is clear that no one wants to knock another player out of the game.  We decide spontaneously to play the game cooperatively instead. We try to keep as many of us on the board as possible until the last tile is placed.  The Tsuro board looks like a big puzzle that has just been completed, and we look at it for a moment with satisfaction before we go back to our pre-game conversations.

All of us came from different places, yet here we are, trying to put together the multicultural puzzle that is modern Berlin.  And we are choosing to do it cooperatively.  I meet at this same youth club every month with scores of volunteers from the neighborhood who tirelessly work to help individual refugees with integration and paperwork and also provide opportunities for the community to connect with them. It is clear that, even with extensive government aid, the refugee effort in Germany would be unmanageable without the cooperation of so many volunteers.

The influx of refugees has, in fact, had a wonderful side effect: it has helped the rest of us get to know our neighbors and learn to work together for a common cause. It makes me wonder, I think aloud at the café, what else we are capable of accomplishing if we can continue to work together.

Crokinole
I help my wife and several people from our church with a craft and music time at another shelter. Most of the children are excited about the opportunity to paint and make beaded jewelry that they can use to decorate themselves and their rooms. Some of the children, however, are a bit stir crazy, as there are no playgrounds in the area, and many of the parents here do not venture out except for official appointments or to buy necessities. Some boys get aggressive with each other, and I have to separate them several times. I improvise a flicking game using a paper football, and we have wheelbarrow races down the hall. I also ask the director if they have any board games, and she tells me that they did, but that the pieces go missing.  I have the idea to make board games out of common materials that can be easily replaced.

Later, as I am picking up some things at the hardware store, I see a leftover white square masonite board for 2 Euro. It's the perfect size for Crokinole. I take it home, drill a hole in the center, and draw concentric circles using a permanent marker. Then I take out two colors of plastic bottle caps I'd been saving for children's game design workshops. I bring the game to the shelter the following week, and it's a hit. The kids can't stop flicking the bottle caps towards the center, and they sometimes keep flicking them across the room. If they lose any, however, they can simply ask the kitchen for more.

It is often difficult to find space in which to play at the various shelters, yet this is essential for the children's development. The games we play with them every week, whether board games or improvised role-playing, give them the opportunity to experiment, test and adapt in safe environments—all of which will be vital training for the challenges they face in the future.

Piece o' Cake
One day, I finally decide to introduce one of my own games to Chess buddy, Rustam.  He has shared much of his life with me, and I want to share a part of myself—a game that I've created. The rules are easy to explain and he grasps the strategy. At the end of the game, he smiles and tells me that it was a good game, but he is ready to play Chess again.

He is young, but his world is already filled with enough newness.  His future is unclear and the rules he must learn to survive are so many, that playing the game he knows is a welcome reprieve.

And, just as with all the games I've played with refugees over the past year, it is a connection: both to his new friends in Berlin, and to the people from home who taught him the game, many of whom are still left behind.

Echidna Shuffle

Game: Echidna Shuffle
Publisher: Wattsalpoag
Year: Expected 2018


Personal History:
The fine folks at Wattsalpoag Games offered to send me a demo copy of their current Kickstarter campaign game Echidna Shuffle, and I gratefully accepted. Longtime readers of the page know that I am a sucker for nice components, and what components I had seen in pictures for this game were pretty impressive and enough to interest me alone.

Also, and longtime readers may NOT know this, but I spent a summer in Australia when I was sixteen. I had a great time, got to travel much of the East Coast, and while I don't pretend to know anything more about the country than anybody else, I am in love with certain aspects of it. Lift, for one, which is a delicious lemon soda that nobody wants to import to the United States apparently.

Australian wildlife was one of my favorite elements of the trip because they are super unique, sometimes adorable, and often full of poison or sharp claws. I don't know how many times I was told that Koalas, for example, had the ability and temperament to rip my face off without the slightest hesitation if I ever encountered one in the wild. As an 80's kid who grew up watching "The Noozles" this sort of ran counter to my expectations. The point is Aussie animals are neat, and Echidnas are Aussie animals, and I was interested in trying it out for that reason as well.

The copy of Echidna Shuffle I was sent for this review is about half hand-made and is truly an unfinished sample. While the plastic pieces are final sculpts their colors will be changed for the production copies. The cardboard tokens will be thicker, and possibly no longer made of cardboard if specific stretch goals are met. As I always say in Kickstarter reviews, please understand that what you see mostly likely will change a bit before you get to own a copy.


Gameplay:
The Echidna pieces are placed on the leaf spaces of the board randomly, facing the direction of the arrows on that particular leaf. Each player chooses a color and collects the matching bug and stump pieces, pickup and number markers. The player places her own pickup marker on any space without an echidna or another player's pickup marker.


Players then place their neighbor's stumps on any space they'd like. The basic goal of the game is to send echidnas to your pickup marker, collect on of your bugs with that echidna, and then transport that bug to one of your stumps, at which point both bug and stump are removed from the board. Keeping this in mind, when a player places her neighbor's stumps she must consider where on the board it would be most difficult to travel to after leaving the pickup point.


The game is played in rounds, with each player having a certain number of movement points per round. This number is determined first by each player rolling a die, and placing her movement token on the Number Board. Once all players have used their movement point for that round the players slide their tokens to the lower half of the movement track. In this way, over the course of two round, each player will have had a total of nine movement points, preventing lucky streaks and keeping players' chances more or less even. 


On her turn a player must use all of her movement points. Each point allows the player to move one echidna forward into the next empty space. A player may move any echidna she likes so long as it follows the arrows and moves into an empty space. Movement points may be used to move one echidna the total number of spaces, or many echidnas a number of spaces which total that the player's allotment. If a player wishes to move an echidna onto a space that is occupied, she must first use movement points to move the occupying echidna out of the way. 


If the player moves an echidna onto her pickup marker she may take a bug of her color and place it on that echidna. The player must then use her movement points to gradually navigate her echidna across the board to one of her stumps. An echidna will deliver its bug to a matching stump immediately upon landing on that stump's board space, regardless of who moved it there. The bug and stump are removed from the board once they are united.


There are some variations to the rules above for various reasons (full compliment of six players, obnoxiously competitive players, etc), but the basic concepts remain the same throughout. Once a player has delivered all three of her bugs to her stumps the game ends and she is the winner. 


So How Is It?:
Let's spend a couple of minutes gushing over how over the top wonderful the echidna figures are. Pictures do not do them any justice, but you can definitely get a sense of their cuteness. Real echidnas aren't ugly exactly, but they're not particularly cute either. These though are very cute, and look like they've climbed right out of a children's book somewhere. Even the cover art, which is bright and fun and I do like a lot, doesn't quite reflect the reality inside the box. I will say that my daughter was a little heartbroken when I told her that we were just borrowing the game and had to send it back, as she spent some time playing with the "kidnas" after our gaming. 


Not only are they cute, but they're way bigger than I thought they'd be, and the material they're made of is pretty hefty and durable. They feel like a proper toy you might buy from Fisher Price or Playskool or something, and that's probably a good idea since I imagine they'll be spending more than a little time being use in non-gaming capacities by whatever children receive a copy in a year or so when it's finally released. The bugs and sumps too, while not quite as exciting, are well sculpted and seem to be made with quality in mind.



The game itself is fun and easy to learn. It's a little bit like one of my all-time favorite family games, "The A-Maze-Ing Labyrinth", in that you are trying to navigate a series of paths to obtain an object, and the route is at the mercy of other players' movements. The difference her of course is that it's also a delivery game, and it's the not the path that's moving but the conveyance. 

I played this a few time with my three-and-a-half year old, and while she grasped the basic idea it was just a touch too much going on for her to play it without a lot of reminding and prodding from me. She enjoyed it though, and I have to think in another year or so when it finally hits the shelves as a finished copy she'll be about perfect. As it is right now though she loves the echidnas, loves the bugs that sit on them, and would happily play with the components alone for hours if I let her. 


For gamer adults this is a little light, but like Labyrinth I think it's interesting enough to be worthy of some play. Honestly there are no luck elements in the game besides the movement dice roll, and even that has been evened out. Everything is planning and reading your opponents, and while it's light fair it's not brainless or too easy to be simply a kids game. I think the rules variations included were well thought out too. It's easy for a game like this to devolve into just ganging up on the leader and endlessly moving his target, essentially creating a stalemate. One of the game modes gives players on their final bug delivery extra movement tokens when another player moves their echidna, helping to reduce the possibility of an endless back-and-forthing. It's a great example of thinking through possible crippling problems, although in a game this nicely designed I wish they'd just toss in a punchcard full of "tokens", instead of their "use some pennies" suggestion. 

Final Verdict:
Echidna Shuffle is a very good pick up and deliver game which has been specifically designed to enchant your children with diabolical cuteness. Fortunately it's also fun and thinky and easy enough to teach that the whole family will get a kick out of it in those ten or so minutes before the children steal the components from the box and lose them forever. Make sure you check out their Kickstarter campaign at the link below! As this is a near final copy I'm happy to give it a "Good" 4/5. 


Thứ Năm, 28 tháng 3, 2019

Ginormo Sword

Storium Basics: Challenges And Cards

Continuing my Storium Basics series, today we'll be taking a look at the basic gameplay mechanics of the Storium system.

Storium is played, primarily, by making moves that lay cards onto challenges. These cards tell the story, move by move, of what happens during the challenge.

When you play a card, write a move explaining what your character does, and how those actions impact the challenge.

The effect depends on the card you played. Strength cards improve the situation covered by the challenge. Weakness cards make it worse. Neutral cards, which might be subplots, assets, or goals, push it closer to conclusion without making things feel better or worse.

To think of it from another angle: Challenges have Strong outcomes and Weak outcomes. A Strength card pushes the challenge closer to the Strong outcome, and a Weakness card pushes it closer to the Weak outcome. A Neutral card pushes it closer to a conclusion - a Neutral card doesn't change the direction or push it closer to either outcome, but it does shorten the amount of moves left in the challenge. Thus, a Neutral card might feel good if the challenge is trending Strong or bad if the challenge is trending Weak, as you show things continuing along the lines they have been so far.

It is a very good idea, actually, to check the possible outcomes before you play any moves on a challenge. You can do this simply by clicking on the challenge title / challenge card - this will also show some descriptive text, which can help guide your writing as well. The outcomes tell you what the possible range of results of a challenge are, and where you should be focusing your writing. Knowing them in advance gives you something to work towards. You know that if you play a Strength card, you should be writing something that pulls things closer to the Strong outcome, and if you play a Weakness, you should be writing something that pulls things closer to a Weak outcome. This gives the scene more of a feel of a full story, rather than a bunch of independent moves.

When you lay a card, be sure to involve that card in your move—if you play a Strength card labeled "Agile," for instance, your move should be based on your agility in some way, showing how it helps. If you play a Weakness card labeled "Cowardly," your cowardice or tendency to be overcautious should affect things and make them worse somehow. And if you play your subplot, it's a good time to get a little introspective and show how that subplot is driving you to do what you do, or how the events of the game have changed your view of your subplot.

Note that when you're starting out in a game, it's usually easier to play your first move as either a Strength or a Weakness. Subplots are great cards (my favorite type, in fact), but they can be hard to use for your very first move.

Because you know what impact you're having on the challenge when you lay your card, you should go ahead and write that impact. Don't feel that you need to keep to just your actions—write how you changed things.

A lot of narrative power rests with the players here. Don't worry if you don't quite get it right away—it can take some time to learn the right balance, especially if you're used to a tabletop or MUX method where someone other than you determines your results.

There are limits: until all pips on the challenge are filled, neither of the final results of the challenge should happen. For example, let's assume that the following two challenges exist:
  • Drive Back the Assault!
    • Strong: You and the other defenders solidly repel the enemy army, driving them away from the town with a minimum of damage or casualties. The battle isn't over and the bandit lord still lives, but the town has some breathing room.
    • Weak: You drive back the bulk of the army to give the village some breathing room, though the bandit lord still lives. However, several of the bandits break through the defenses and make it into the village proper. There, they light several more fires and snatch whatever limited wealth the villagers have.
  • Rescue the Villagers!
    • Strong: You manage to get most civilians - including the mayor - further into the village, to relative safety, without any of them getting notably hurt.
    • Weak: You get most of the civilians to safety, but a few - including the mayor - are killed either by the bandits or by being trapped among fires started in the midst of the battle.
Until "Drive Back the Assault!" is finished, you shouldn't get the enemy army totally clear of the village, and no bandits should get into the village proper.

Likewise, until "Rescue the Villagers!" is finished, you shouldn't state that all the civilians are free of danger, and you shouldn't state that any significant number the civilians have been killed, especially not the mayor.

However, while playing on "Drive Back the Assault!" you might kill some of the bandits on any card play, organize some villagers into a strong defensive line, take down an enemy champion, slip up and let some bandits surround you, get knocked aside and let the bandits get closer...any of these things, and more, are within the bounds of the challenge.

And on "Rescue the Civilians!" you might certainly get some civilians free, kill a bandit or two threatening them, rescue some from a burning building, be unable to find a way past some threatening bandits or into a burning building, or otherwise show the situation developing.

It's a balancing act—the trick is to show development but leave the final conclusion for the last card. Be guided by your own card play as well, of course, and by which Outcome the challenge is headed towards.

When you play the last card on a challenge, you need to write the conclusion. You'll do that based on the result the game displays. Strong or Weak results are written totally by the player.

Take a look at the outcomes above - they state, in low detail, what happens when those challenges conclude Strong or Weak. If you finish the challenge Strong or Weak, the applicable outcome text will show, and you should use it to guide your writing.

For example, if you play the last card on "Rescue the Villagers!" and it finishes Strong, then by the end of your move, it should be clear that most civilians, including the mayor, are in relative safety further into the village and away from the bandit threat, and none are notably injured. How that happens, though, is up to you!

Remember: The challenge outcomes are important. Don't just stick them in at the end of your move - if you're writing the final move of a challenge, involve the outcomes in your move. Make them a central element of that move's story.

An Uncertain result - which happens if there's an even number of Strength and Weakness cards played or if none are played - is written by the narrator. If that comes up, you'll leave the final results open and the narrator will write something for them. I generally advise that in those cases, you pretend you're writing the second-to-last move of the challenge rather than the last.

Though there are only 3 result types—Strong, Weak, and Uncertain—Storium does track the actual number of each card type played, and if more cards of, say, the Strength type are played, it will take more Weakness cards to bring it back to neutral—or vice-versa. In Storium, every card play does matter, even if the results only fall into three basic fields.

And, of course, the scene can feel very different depending on the card play flow. If the group plays 3 Strength cards followed by 4 Weakness cards, the scene will read differently than if it played 1 Strength, 2 Weaknesses, 2 Strengths, and 2 Weaknesses, or some other combination—even though the final result is Weak either way. The first way will feel like a situation that was promising at first and took a drastic disastrous turn from which it never recovered, while the second way will feel like it went back and forth.

In Storium, by default, you can play up to three cards on a single move, and up to three cards per overall scene. This can vary by game based on settings the narrator chooses, but bear it in mind - if you blow all your card plays on a single challenge, you will have a major impact on that challenge...but no impact on the rest of the scene. Sometimes that's entirely right and proper, mind! It's just something to be aware of.

Some narrators will set up special rules regarding card plays - for instance, some narrators want players to generally only play one card at a time. If your narrator has set up rules for how to play cards, be sure to follow them, as they are part of how the narrator sets up the feeling and tone of the game.

For more information on playing on a challenge, see...well, most of the articles I've written. But especially these ones:

Celebrating The 30Th Birthday Of Simon Jarrett



Today, the 16th of July 2018, Simon Jarrett would have turned 30. He never quite made it, the proposed treatment for his brain damage proving ineffective.

And yet he did. A Simon Jarrett made it to the ARK, facing eternity among the stars. Another(s), infinity below the sea, at least as long as the batteries last. But he didn't just live, he left a legacy. His scan, for a generation of programmers to use. The ARK, preserving humanity until the Sun burns out.

And you.

Simon lives on in every fanart, every mixtape and cosplay. He gets a different story in a fanfic, be it finding a cure, finding love, sometimes dying, yet still living on through those moments. You have taken him well beyond 4.0, and for that we are thankful.

As a small celebration we have collected 30 of some our favourite fan works of Simon, one for each year since his birth. In all honesty 30 is an arbitary number, a cutoff point to keep this post from being far too long. We love each and every one of your fan creations, as well as mods, meta commentary and even just coming together as a community.

From us, and from Simon: thank you!

PS. If you want to see more fan creations from SOMA, Amnesia games and Penumbra, we have an official Tumblr blog where we have collected your works from Tumblr, Twitter, Instagram and Deviantart. The blog updates daily! (We might not have found your work, so please tag us on social media, or send us a message!)

Cosplay and art by Zerachielamora


http://zerachielamora.tumblr.com/post/145715347791/part-one-of-my-soma-photoshoot-the-shots-came

http://zerachielamora.tumblr.com/post/149452596636/did-someone-say-humansimon-jarrett-cosplay-i-put

Zerachieamora is one of the top creators in our community, having done cosplays of all our protagonists, as well as having time to run ask blogs and make art. Their stuff always has top-notch detail and creativity. We certainly hope our next protagonist will be cool enough to inspire them to make another cosplay!

You can also find Zerachielamora on Twitter, Instagram and Deviantart.

Okay, okay, almost done with the praise! Just one more thing we loved:

http://zerachielamora.tumblr.com/post/131937553916/soma-meets-undertale


Art by Sketchinfun

http://sketchinfun.com/post/132244987837/in-between-boarding-today-i-decided-to-do-some

Sketchinisfun has made a lot of awesome contributions to the fandom, such as Tiny Catherine, but this animation has to be our favourite - everyone knows just how much dedication that requires!

We also can't help but appreciate their take on Simon and Catherine's voice actors' coping mechanisms (which we cannot officially endorse):

http://sketchinfun.com/post/132159275532/felt-like-drawing-some-silly-screen-cap-redraws-of

Art by lumipaiio

http://lumipaiio.tumblr.com/post/167990722451

http://lumipaiio.tumblr.com/post/142199605996/am-i-the-only-one-who-went-to-the-wrong-elevator

Lumipaiio's forté is drawing incredibly dynamic Simons and Catherines. Just look at him go! It is so hard to pick a favourite!

Lumipaiio have also drawn an incredible concept called Leggy Catherine, among other things.

Plushie by DonutTyphoon

https://www.deviantart.com/donuttyphoon/art/Simon-Jarrett-Plush-634126774

It's cute! It's small! It glows in the dark! It's a perfect boy.

Animation by Rabbitintheheadlights

http://rabbitinheadlights.tumblr.com/post/136645293417

Rabbitintheheadlights is asking the right questions. Note how we don't have mirrors in the early game?

Art by Bardicles


Bardicles draws the cutest little Simons, and keeps us entertained with their short comics!

Art by Shaidis

http://shaidis.tumblr.com/post/130194112902/heading-to-tau

One of our favourite levels deserves some love, and Shaidis delivers! This piece is beautiful, and it is no wonder it shows up whenever you search for SOMA fanart.

Art by Rennerei

http://rennerei.tumblr.com/post/140112671336


Is it a screenshot? Nope, just Rennerei working their magic!

This pick might be biased as our community manager has followed Rennerei since the early TBFP/Motorcity/TF2 days. It is truly inspiring to work on something, and then receive fanart from someone you admire.

You can also find Maren on Twitter and Instagram.


Pixel art by Adam Joe Pajor


Adam has done various cool pixel art pieces from SOMA, as well as Amnesia, which you should definitely check out in their Frictional tag on Tumblr.

You can also find Adam on Facebook!

Art by Dospeh

http://dospeh.tumblr.com/post/161279516189

Doseph has made an incredible set of all our major protagonists that you can find in their Frictional Games tag. The detail, atmosphere and claustrophobia in the works is astonishing.

You can also follow them on Instagram.

Art by Fayren

http://monsterboysandrobots.com/post/130086660988/soma-just-rip-out-my-heart-and-drop-it-in-the


Fayren does amazing original work, but it is an honour that they took time to create fanart for us.
They has also made another piece of SOMA fanart that we have up on our wall in the Malmö office.

You can also follow Fayren on Twitter.

Art by Mcfudgie

http://mcfudgie.tumblr.com/post/132701364480/simon-contemplates-on-the-important-things-like


Sick.

We're serious developers, but not too serious to enjoy some light-hearted wall punching! This is what any of us would do, isn't it?

Art by KylieRusek

http://kylierusek.tumblr.com/post/132754459129/i-love-this-game-so-much-hhh

Watch out, Simon, you're glitching out! Looking at your hands won't help you escape this nightmare.

You can find more art by KylieRusek on Twitter and Instagram.

Art by Wachtelspinat

http://wachtelspinat.tumblr.com/post/137309260311/so-we-played-soma-at-new-years-eve-and-i-didnt

http://wachtelspinat.tumblr.com/post/137579288681/friends-yy

These are some good, chunky boys - thank you Wachtelspinat! Knowing Simon, he would probably own that hoodie.

Cosplay by that-handmaid

http://that-handmaid.tumblr.com/post/133897386963/pfft

The creatures at Pathos-II might be terrifying, but that carpet is even more so! But this Simon is braving it like a champ.

Art by Blenderweasel

http://blenderweasel.tumblr.com/post/131258824330/inktober-day-15-im-only-partway-into-soma-and-i

Simon is an obviously unreliable narrator. He could have been a Roomba the whole time for all we know!

Cosplay by Essi.cosplay



Ess and her brother did an amazing job on the diving suit, down to the glowing eyes, WAU-infested trousers and even an Omnitool! And Simon eating pizza with a kawaii Reaper is the crossover we didn't know we wanted, but have now been enlightened.

Doll by Sadunacc

https://sadunacc.tumblr.com/post/170776944683/whoops-i-ended-up-making-simon-too

Sadunacc has created a lot of lovely fanarts, including some more beautiful Leggy Catherines. But this doll is so unique we had to share it - just look at it! A pocket-sized Simon!

Art by Piranyeaah


It is always cool to see artists' work progress - and for this work you can also see the progression shots! Piranyeaah did a lovely job capturing Simon's confusion.

Art by Snuffysbox

http://snuffysbox.tumblr.com/post/132359871722/deep-sea-buddy-adventure

They are friends! They are on an adventure! And nothing bad will happen!

http://snuffysbox.tumblr.com/post/132421650637/simon-jarretts

If you're Simon and I'm Simon... then are there also other Simons, possibly disguised as Roombas? Let's not think about that, and instead think about how nice it is to see all of them together.


Animation by Articlerotten

http://articlerotten.tumblr.com/post/137541646681/goofy-soma-gif-while-i-try-learning-how-to-make

This is the smallest walk cycle of all time. And it's adorable.

Art by Talondoodle

http://talondoodle.tumblr.com/post/138766483607/smol-simon-jarrett-for-all-your-smol-simon-jarrett

Is this a Simon, or is this a squirrel? He sits silly, but we still love him.

Art by starchild_hiroto


If this won't make them get along, then nothing will.

Cosplay by Steampoweredwerehog

https://steampoweredwerehog.tumblr.com/post/144826091502/behold-my-nearly-finished-simon-jarrett-from-soma

Inspiring people to push their limits and make something awesome is great! Steampoweredwerehog - if you're reading this, we'd love to see the final cosplay!

Art by S.paceheart


These were the good times! Glad to have them captured in a picture, forever in a state of ":D".

Animation by Cprartsalot

http://cprartsalot.tumblr.com/post/133127049490/whispers-still-cant-get-over-what-happened-in

You can find all the SOMA pieces by Cprartsalot in their SOMA tag! But if we had to pick our favourite, it would be this one.

Minecraft skin by IcarianPrince

Simon Jarrett



Just look at that Minecraft boy go! Just don't stay underwater for too long, we can't guarantee this skin will make you into an actual diver.

Art by TigerSpuds

https://www.deviantart.com/tigerspuds/art/SOMA-Ending-The-ARK-572975126

And to end things off, we present this piece of art. We can let Simon have a happy ending. At least for this one day.

Thứ Tư, 27 tháng 3, 2019

PzU Crusader WIP Day #2